 | Audio Programming for Interactive Games |  |


| | Publisher: Focal Press | Publication: 2004, English | ISBN: 9780240519418 | Pages: 200 |
Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This platform-independent system is described step-by-step in Wilde's approachable style with illuminating case studies. Readers can develop their own audio engines using the source codes provided on the accompanying CD-ROM.
As a programmer and accomplished musician experienced in developing sound and music software engines for computer games on various platforms, Martin Wilde is uniquely qualified to address individuals exploring game audio regardless of their area of responsibility or level of expertise. Wilde examines the shifting roles and responsibilities in game audio integration offering:
· programmers and artists a common framework to collaborate and develop compelling and creative audio soundtracks;
· producers a useful primer on audio development enabling them to make reasoned and informed decisions about this critical game component;
· students insight into the technical issues involved in integrating audio into a game who can then practice these skills by building their own game audio engines based on the source code provided.
About the Author Martin Wilde has designed, developed and shipped sound and music software engines for computer game titles on a multitude of platforms for both hardware manufacturers and software developers in the US and internationally. He holds two United States patents, a Masters degree in Computer Studies in Music from Northwestern University, and is the chairman of the Audio Engineering Society (AES) Technical Committee on Audio for Games. Martin is also an active member of the Interactive Audio Special Interest Group (IASIG) and regularly publishes articles on game audio, most recently in the AES Journal and on the Sonify.org website. Over the years, he has made numerous presentations to the AES, the Game Developers Conference, the Interactive Multimedia Association, and the International Computer Music Association. Martin is currently a member of Motorola, Inc.s Multi-Media Engine software development group in their Personal Communications Sector.
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