Programming Game AI by Example

ebook: Programming Game AI by Example


Publisher: Wordware PublishingPublication: 2004, EnglishISBN: 9781556220784Pages: 495

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

 




Members who read this also like

0 RATES
97 Things Every Programmer Should Know: Collective Wisdom from the Experts
97 Things Every Programmer Should Know: Collective Wisdom from the Experts
O'Reilly
2010, English
0 RATES
Basic Statistics: Understanding Conventional Methods and Modern Insights
Basic Statistics: Understanding Conventional Methods and Modern Insights
Oxford University Press
2009, English
0 RATES
Protecting Games: A Security Handbook for Game Developers and Publishers
Protecting Games: A Security Handbook for Game Developers and Publishers
Charles River
2009, English
0 RATES
SOA-Based Enterprise Integration: A Step-by-Step Guide to Services-based Application
SOA-Based Enterprise Integration: A Step-by-Step Guide to Services-based Application
McGraw-Hill
2009, English