Shaders for Game Programmers and Artists (Premier Press Game Development)

ebook: Shaders for Game Programmers and Artists (Premier Press Game Development)


Publisher: Course Technology PTRPublication: 2004, EnglishISBN: 9781592000920Pages: 512

The topic of Shaders for Game Programmers and Artists is shader development; therefore,
the book is written for anybody who has some interest in the topic. Because the topics and
techniques covered throughout this book are so varied, it is bound to be of interest to
everybody from hobbyist programmers to professional shader developers.

The approach I take in this book, using RenderMonkey, allows the content to be distanced
from rendering APIs, such as DirectX or OpenGL. This allows you, the reader, to focus
essentially on shader development and not on the development of framework applications.
My approach to this book has the added advantage of making shader development
available not only to engineers but also to technically minded artists.
Finally, with the approach taken throughout this book and the extensive exercises at the
end of each chapter, Shaders for Game Programmers and Artists can also be a valuable asset
in the classroom where real-time graphics have taken an even more important place in the
computer science curriculum.
 




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