

| | Publisher: Course Technology PTR | Publication: 2004, English | ISBN: 9781592000920 | Pages: 512 |
The topic of Shaders for Game Programmers and Artists is shader development; therefore, the book is written for anybody who has some interest in the topic. Because the topics and techniques covered throughout this book are so varied, it is bound to be of interest to everybody from hobbyist programmers to professional shader developers.
The approach I take in this book, using RenderMonkey, allows the content to be distanced from rendering APIs, such as DirectX or OpenGL. This allows you, the reader, to focus essentially on shader development and not on the development of framework applications. My approach to this book has the added advantage of making shader development available not only to engineers but also to technically minded artists. Finally, with the approach taken throughout this book and the extensive exercises at the end of each chapter, Shaders for Game Programmers and Artists can also be a valuable asset in the classroom where real-time graphics have taken an even more important place in the computer science curriculum. | |
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